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Oh hey, a gif of me "playing" Project Torment!
Happy dance!
Here's the animation for The Butcher when it was in Blender, it's slightly different now that it's solely animated in Unreal Engine. I love how it came out and I'm looking forward to seeing how it works out in game.
INSECT IS AN ARCADE-STYLE BULLET HELL SHOOTER...
SURVIVE WAVES OF ENEMIES UNTIL A SONG FINISHES PLAYING AND RACK UP HIGH-SCORES TO BE REWARDED WITH RANKS AND ACHIEVEMENTS...
PLAY THE DEMO: https://bit.ly/INSECTSTEAM
I completely forgot that I wanted to make a post asking for opinions. So, I've started my game in UE4 but UE5 has come out since then. The core idea is the same (retro FPS), but I don't know if moving to UE5 is worthwhile. Thoughts?
Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.
Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron
Quick update! I've implemented bunny hopping into Project Torment! I still have some tweaking to do, but it's coming along well!
A look at the newest additions to Project Torment. Just two simple movement mechanics, but they took about a full day to implement properly. More on that in dev log 2, on YouTube soon-ish.
AETHUS is a story-driven survival-crafting game about carving out a future from the ruins of corporate greed.
The award-winning game is also part of Steam Next Fest!
Play the demo now: https://bit.ly/AETHUS
Eternity's Requiem's demo level is coming along well! It has a "room" now and the beginning of the lighting. I hope to release the demo level sometime early September. Stay tuned for that!











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