Changelog
Added
+ Shaders
. - The screen is now shrunken to 90% it's original size
+ Console functions
. - Context (doesnt do much rn)
. - Commands
. . - help
. . - mail
. . - save
. . - exit
Removed
- Shaders
. - Noise shader (it didnt work)
Changed
* Console functions
. - Moved adding messages to a function.
* A few bug fixes
Security
X Access codes are now hashed.

Next up
(edit to image that i decided to not bother with since its painful: not a demo, but idk what it is so uh, whatever)
Forgot to publish the game page yesterday
ANYWAYS!
update on dev progress
Hmm...
(i've started work on the actual game part of the game now)
EDIT: The image didnt upload
EDIT 2: Typo
Dev progress update time!
Still just making shaders work
Path of Kami: The Evolution of the Lore
Just a Pico sprite
Werehog transformation process. #sonicunleashed
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 😎
What do you think?
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