Game
Frozen Winter

3 years ago

ricochet

woohoo




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-Basic trigger_wall and func_move

Triggers can call functions within script objects. In this case they turn on/off the light.

Func_move is activated by a button after which it goes a certain distance in a certain direction.

Currently both are very basic.

Progress so far:

-Switch entity done

-Light entity done

-Apartment modelled

-Windows modelled

-Light bulb modelled

-Light switch modelled

-Basic pick up and interact system

-Nice wallpapers

-???

-Developed basic universal button/switch functionality.

When the red button is pressed, it interacts with the light (or anything else) in various ways, depending on what is desired.

Doing a lil something

-LookAt entity added

Determines if the player is looking at it or not.

Calls outputs based on that.

-Output/Input interface for map/level designers.

Made with the intent to speed-up map/level design by avoiding scripting entirely.

-Ent_Switch tweaked and made more level designer friendly.

Added a complex version of the switch for more flexibility.

Basic tool tips and explanations added.

-Ent_Switch is finished!

Depending on the state (0,1,2... n) of the red switch it turns on different lights.

It can interact with other objects and their functions in the same manner, making this a universal switch.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Shadow The Hedgehog X pixel art