Game
Frozen Winter

4 years ago

-Basic trigger_wall and func_move

Triggers can call functions within script objects. In this case they turn on/off the light.

Func_move is activated by a button after which it goes a certain distance in a certain direction.

Currently both are very basic.




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-Developed basic universal button/switch functionality.

When the red button is pressed, it interacts with the light (or anything else) in various ways, depending on what is desired.

ricochet

woohoo

Doing a lil something

-Ent_Switch tweaked and made more level designer friendly.

Added a complex version of the switch for more flexibility.

Basic tool tips and explanations added.

Progress so far:

-Switch entity done

-Light entity done

-Apartment modelled

-Windows modelled

-Light bulb modelled

-Light switch modelled

-Basic pick up and interact system

-Nice wallpapers

-???

-LookAt entity added

Determines if the player is looking at it or not.

Calls outputs based on that.

-Ent_Switch is finished!

Depending on the state (0,1,2... n) of the red switch it turns on different lights.

It can interact with other objects and their functions in the same manner, making this a universal switch.

-Output/Input interface for map/level designers.

Made with the intent to speed-up map/level design by avoiding scripting entirely.

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut