Game
Greg RPG
11 months ago

Devlog 26: 24.06....30.06.2024


Hello!

This week I made some progress on the next area of the game - the dungeon. I wanted to use procedural generation in there, so I wrote what I think is a binary space partitioning algorithm to split a big rectangle into a bunch of smaller rooms. Then I worked on making decoration assets and got to make a few new enemies as well, though they are yet not available in-game.

There is a video/post available about the dungeon generation.

See you next week!

Goodbye.



0 comments

Loading...

Next up

Using binary space partitioning to make my dungeon layout!

Devlog 24: 10.06....16.06.2024

Greg RPG version 0.9.0

Summer

Devlog 33: 12...18.08.2024

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Just a Pico sprite

Family band complete!

Strange Umbrella