Hello!
This week I made some progress on the next area of the game - the dungeon. I wanted to use procedural generation in there, so I wrote what I think is a binary space partitioning algorithm to split a big rectangle into a bunch of smaller rooms. Then I worked on making decoration assets and got to make a few new enemies as well, though they are yet not available in-game.
There is a video/post available about the dungeon generation.
See you next week!
Goodbye.
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