
Next up
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
FUNDRAISER LIVESTREAM #SaveJim
Beta 04 released.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Meet the Sergeant.
Devlog 5: Civilians
Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.
Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.
The game's playtest has begun. We're celebrating with a quest!
Learn more: https://bit.ly/ShopCrushGJ
Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.












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