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Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.
Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.
You've been Weezered
Meet the Sergeant.
Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
Devlog 3: Main Menu
I added the W.I.P of a functional main menu, you can also see the aim offset in the above video. (I don't have a clue why the vids so low quality but anyway...)
Devlog 1: Movement and Weapon
Devlog 4: Damage Indicator
I have now added a WIP damage indicator to the game, now you can finally see how much damage you do
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