Game
Toy Battalion

1 year ago

Devlog 9: Level Design

Started trying to learn better level design, the maps aren't as ugly to look at anymore now.




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Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.

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Devlog 20: Added a speedometer, working on a new map, also some changes to the mech's model. Some new weird errors that just happened somehow. Also an aircraft carrier thing. Still wanna slap turrets on those.

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Devlog 23: Busy with a new map, added some floaty things to the character's back, added a cockpit like what you'd see on a fighter plane. Now just for the pilot, probably gonna be slow on the development(Ain't I always?) Just got Zone of the Enders HD.

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Devlog 21: Replaced walking with sliding, much faster, and better in my opinion, re-added the grenade, made it so the player holds one rifle instead of two(Might make dual wielding a thing later) and layered various VFX, working on making the map bigger.