I made an enemy counter, which was actually easier than expected(Simply make an integer in the player, in your enemy, cast to the player, on beginplay just add a delay, and add 1 enemy to the count, then on your HUD just cast to the player and set the enemy counter integer to be your enemy counter HUD element's text.) Then I made it so that you switch to a different anim state when you enter the berserker mode.

Next up
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
29: Berserk mode and sword trail.
Beta 2 has been released.
28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.
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Devlog 25: Added bulletholes, added a better effect for when the player's sliding across the ground, changed it so there's no more mode toggle, instead you're on the ground and can jump, also added camera shake to normal movement and fast boosting.
Devlog 26: Fixed the bombardier enemy(The kamakazi one), the Imitation can now damage the player if the player hits it's spikes, changed how the health pickup and shield pickup look.
32: Sword slash decals, model changes, font changes, and
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