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Toy Battalion
2 years ago

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The Crash Site

Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.

Devlog 6: Minimap, Better Textures, and Better Green Soldier.

Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:

A bit trippy and confusing to look at, but I think the material works well.

Devlog 9: Level Design

Started trying to learn better level design, the maps aren't as ugly to look at anymore now.

37: Newest version released.

Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.

Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.

Devlog 5: Civilians

Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.