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Toy Battalion
2 years ago

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35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

The Crash Site

Worked on improving the UI, and improved some other stuff, also released the Movement Alpha

Beta 04 released.

Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.

Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.

Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.

Devlog 4: Damage Indicator

I have now added a WIP damage indicator to the game, now you can finally see how much damage you do

A bit trippy and confusing to look at, but I think the material works well.

Devlog 9: Level Design

Started trying to learn better level design, the maps aren't as ugly to look at anymore now.