
Next up
Meet the Sergeant.
Devlog 5: Civilians
Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.
Devlog 22: Some changes to the main menu, an empty world mode, an endless mode that I wouldn't recommend, even if you get past the weird way the enemies spawn on top of you, the performance late mission is probably gonna be hell, Beta 1.0.2 released.
Devlog 21: Replaced walking with sliding, much faster, and better in my opinion, re-added the grenade, made it so the player holds one rifle instead of two(Might make dual wielding a thing later) and layered various VFX, working on making the map bigger.
Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.
Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.
Devlog 20: Added a speedometer, working on a new map, also some changes to the mech's model. Some new weird errors that just happened somehow. Also an aircraft carrier thing. Still wanna slap turrets on those.
Devlog 4: Damage Indicator
I have now added a WIP damage indicator to the game, now you can finally see how much damage you do
Demiurge's Spear BETA 1.0.0 has been released.
Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.
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