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Toy Battalion
2 years ago

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Beta 04 released.

Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

Devlog 9: Level Design

Started trying to learn better level design, the maps aren't as ugly to look at anymore now.

The Crash Site

A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

Devlog 8: Tank(1)

I made a tank, I have trouble figuring out how fast it should go, but hey, atleast it works, now just need to add the turret rotation, and ability to shoot. It totally didn't take me 100 tutorials to figure out how to do it...

Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.

Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...