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Metal Dawn: Tofana Industries
9 months ago

Devlog evening 19th September 2024

We've got the basics down.

- Camera controls

- Custom tileset for ores & materials

- Custom sprites for 2 worker types

- Mining tiles scripts, VFX, SFX (doesn't work due to input handling)

- Basic office UI




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Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

Hello, Christine.

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

Devlog 22-23rd September:

Completed Microphone UI, now you can give orders to your workers and they listen.

Completed Phone UI with the use of Dialogic (Godot plugin), now you can ask your assistant a bunch of questions.

Next up: see in article.

Guess who finally played Hollow Knight!

I just can't have enough of this baby, so I drew them a pretty poster! 🥺♥😊

If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.

I always loved Springtrap. Easily my favourite character in all of FNAF franchise.

A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook

Devlog 25-26th September, 2024

Only a little bit more to go now for the base game.

Current features:

- Miners who go out and mine ores for you (no new shafts yet)

- Selling ores, hiring workers, taking loans.

- If your balance is <0 for 7+ days, you lose.

I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!