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Metal Dawn: Tofana Industries
1 year ago

Devlog 22-23rd September:

Completed Microphone UI, now you can give orders to your workers and they listen.

Completed Phone UI with the use of Dialogic (Godot plugin), now you can ask your assistant a bunch of questions.

Next up: see in article.


Next up:

  • Workers mining ores and bringing them to base.

  • Typewriter UI. Selling of ores, hiring of workers.

  • Assistant sprite, document collection.

  • Journal UI, journal updates.

  • Story-related sprites: Beelzebub, ruins, agent, etc...

See Dialogic for Godot Engine: https://github.com/dialogic-godot/dialogic



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Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.

My quest log made me recall a very old Phantom of the Opera / Among Us AU me and my friend have devised. It had a beautiful plot about a furious monster infiltrating a spaceship to enact his revenge, only to fall in love with a human... #AmongUsFriday

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Devlog 25-26th September, 2024

Only a little bit more to go now for the base game.

Current features:

- Miners who go out and mine ores for you (no new shafts yet)

- Selling ores, hiring workers, taking loans.

- If your balance is <0 for 7+ days, you lose.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!

Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Devlog evening 19th September 2024

We've got the basics down.

- Camera controls

- Custom tileset for ores & materials

- Custom sprites for 2 worker types

- Mining tiles scripts, VFX, SFX (doesn't work due to input handling)

- Basic office UI