Game
The Opera Ghost's Love Story

3 years ago

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.


As you might've heard, I entered a Master's degree in Game Development, after graduating my Bachelor's in graphic and educational design this July. I've spent the rest of my summer reworking the OGLS system to work in 3D and learning a whole lot more about other game engines like Unity.

And I just learned the details of our studies this autumn semester - we'll be working on our own private projects, which will be due in December. Guess which project I'm considering to pitch...

There's still uncertainty about whether or not I'll be allowed to work on it as a part of this course. But if this goes through, you'll have a playable build by December, GUARANTEED, because my marks will depend on it. Such a demo would include:

- A part of Erik's lair, a part of the opera's cellars and a few rooms of the Opera House

- A fully functional NPC system, with a dozen or so NPCs wandering around

- A fully functional Christine, with whom you can gain and lose reputation, based on your actions as the Opera Ghost

- A fully functional Raoul with his own quest that you'll be able to complete in different ways to take him out of the picture.

Also the NPC system is working in 3d now, at least the routine planning/walking/stopping/animation playing parts, as demonstrated here on this test maid. Next step for her is tests in multiple locations, more complex routines that also include leaving the premises for a while, and also her character menu.

Please tell me what you think!



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Read the article for technical details.

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