Game
The Opera Ghost's Love Story

2 years ago

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.


As you might've heard, I entered a Master's degree in Game Development, after graduating my Bachelor's in graphic and educational design this July. I've spent the rest of my summer reworking the OGLS system to work in 3D and learning a whole lot more about other game engines like Unity.

And I just learned the details of our studies this autumn semester - we'll be working on our own private projects, which will be due in December. Guess which project I'm considering to pitch...

There's still uncertainty about whether or not I'll be allowed to work on it as a part of this course. But if this goes through, you'll have a playable build by December, GUARANTEED, because my marks will depend on it. Such a demo would include:

- A part of Erik's lair, a part of the opera's cellars and a few rooms of the Opera House

- A fully functional NPC system, with a dozen or so NPCs wandering around

- A fully functional Christine, with whom you can gain and lose reputation, based on your actions as the Opera Ghost

- A fully functional Raoul with his own quest that you'll be able to complete in different ways to take him out of the picture.

Also the NPC system is working in 3d now, at least the routine planning/walking/stopping/animation playing parts, as demonstrated here on this test maid. Next step for her is tests in multiple locations, more complex routines that also include leaving the premises for a while, and also her character menu.

Please tell me what you think!



3 comments

Loading...

Next up

Devlog 23rd July, 2022.

I did this cool effect you can see on the video! I needed a way to stop all audio and animations from playing in order to complete the quick-time event script.

Hope you have a nice day, and I'll see you Wednesday!

Devblog 9th March, 2023.

Hello! It's been a bit, but this project is back to the top of my priority list.

And Godot 4 released, which means that I have a great chance to clean up my project by remaking it from scratch!

More info in the article below.

My quest log made me recall a very old Phantom of the Opera / Among Us AU me and my friend have devised. It had a beautiful plot about a furious monster infiltrating a spaceship to enact his revenge, only to fall in love with a human... #AmongUsFriday

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

Hello, Christine.

Devlog 27th July, 2022.

Hosted Development Stream №82. Thank you everyone who attended!

I completed the quick-time event script! The prompt shows up and the press is registered. Also finished the intermission animation. Now to the second half of the song!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

I always loved Springtrap. Easily my favourite character in all of FNAF franchise.

A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook