Game
The Opera Ghost's Love Story

2 years ago

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.


My first draft of a fully 3D scene in Godot 4 with only 2D elements. For the background, I'm using a collection of MeshInstances that have a SubViewport as a child, and that SubViewport is the parent of a TileMap that has the tiles you see. MeshInstances then render the viewport as their texture through ViewportTexture.

The character is a CharacterBody3D with Sprite3D rendering a 2D picture, with the camera and a little movement script attached.

The floor tiles will need to be reworked to fit this new perspective shift.

What do you think?



4 comments

Loading...

Next up

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.

In our game, you can also fight a... scary yet hot tree man?... We're not entirely sure how that happened, but we're happy it did!

Greetings! This game is now developed by Team Ocelli and is scheduled for release in July 2024.

Some of my new teammates - @maaxxaam , @nitzteo and @Yozis - have GJ accounts!

Here's your 1st update. Art direction was revised. Check out our new style!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Devlog 25-26th September, 2024

Only a little bit more to go now for the base game.

Current features:

- Miners who go out and mine ores for you (no new shafts yet)

- Selling ores, hiring workers, taking loans.

- If your balance is <0 for 7+ days, you lose.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.

Devlog 23rd July, 2022.

I did this cool effect you can see on the video! I needed a way to stop all audio and animations from playing in order to complete the quick-time event script.

Hope you have a nice day, and I'll see you Wednesday!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The version 1.0 of Ivana Kupala is out! It's only in Russian right now, but I'm planning to port the game to other languages asap!

Follow the game page to not miss it!

Вышла версия 1.0 "Иваны Купалы", славянский экшн-хоррор! Играйте и следите за обновами!