Game
The Opera Ghost's Love Story

3 years ago

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.


My first draft of a fully 3D scene in Godot 4 with only 2D elements. For the background, I'm using a collection of MeshInstances that have a SubViewport as a child, and that SubViewport is the parent of a TileMap that has the tiles you see. MeshInstances then render the viewport as their texture through ViewportTexture.

The character is a CharacterBody3D with Sprite3D rendering a 2D picture, with the camera and a little movement script attached.

The floor tiles will need to be reworked to fit this new perspective shift.

What do you think?



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Hello, Christine.

Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

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I made character shadows with shaders. However, they intersect with light occluder 2D shadows, creating unrealistic double shadows. I'm not sure if it's even possible to get rid of them. Any Godot 4 gurus out there? 🙏🥺

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