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The Opera Ghost's Love Story

3 years ago

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.


My first draft of a fully 3D scene in Godot 4 with only 2D elements. For the background, I'm using a collection of MeshInstances that have a SubViewport as a child, and that SubViewport is the parent of a TileMap that has the tiles you see. MeshInstances then render the viewport as their texture through ViewportTexture.

The character is a CharacterBody3D with Sprite3D rendering a 2D picture, with the camera and a little movement script attached.

The floor tiles will need to be reworked to fit this new perspective shift.

What do you think?



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