



Devlog: https://youtu.be/mD9l-mP5_do
In brief: returning to work, new version in this week and updating demo and improving some graphics to make the game more readable(current/incoming):
Next up
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Steam Zombies VS Vampires Fest!
I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.











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