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Darkruin: The Warrior's Path
2 years ago

Devlog Time! (03)

Since last I haven't updated much, but I got a head start on the level design for Chapter 1, some more tiling and layering work, I'll likely change up the room down the line but so far we have:

(Check Article)


- Main Menu (Basic); needs updated

- Options Menu (Needs function)

- Functional Main Menu quit option

- Chapter 1 basic sprite design and placement

- Character Idle Animation

- Weapon Icon and Health Bar (needs function)

Thank you for reading, and I can't wait to share more!



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Hospital trip was something, I was hooked up to IV and got a CT scan of my brain, they did it with contrast which feels so funky, anyways I'm back, they found nothing so we still dunno whats wrong with me....bleh ;w;

solid song right here ngl, love the name of it too

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

pov me whenever I need to function:

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Devlog Time! (04)

- Basic Movement Implemented (x-axis slide [YIPPEE!!])

*Bugs

- An odd bug where entering the Options menu now randomly removes sprite animation and accelerates player movement by noticeable amount (needs attention)

(Article for more)

If anyone wants to see this silly epic spotify playlist I made here's the link:

https://open.spotify.com/playlist/5KBLKHphIpsgrXf3gUGe1u?si=8ndr…

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta