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Game
Darkruin: The Warrior's Path
4 months ago

Devlog Time! (03)

Since last I haven't updated much, but I got a head start on the level design for Chapter 1, some more tiling and layering work, I'll likely change up the room down the line but so far we have:

(Check Article)


- Main Menu (Basic); needs updated

- Options Menu (Needs function)

- Functional Main Menu quit option

- Chapter 1 basic sprite design and placement

- Character Idle Animation

- Weapon Icon and Health Bar (needs function)

Thank you for reading, and I can't wait to share more!



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So far in development I have a baseline for a main menu with a start function, basic options including VSync, and a Quit function! It's not much but it's a start!

#JoltShot

Old homepage (left) Vs. New home page (right), GJ App in both

solid song right here ngl, love the name of it too

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

so anyways

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

So I made a playlist and you won't believe how long it is (54 hours and 28 minutes)