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Game
Darkruin: The Warrior's Path
2 years ago

Devlog Time! (03)

Since last I haven't updated much, but I got a head start on the level design for Chapter 1, some more tiling and layering work, I'll likely change up the room down the line but so far we have:

(Check Article)


- Main Menu (Basic); needs updated

- Options Menu (Needs function)

- Functional Main Menu quit option

- Chapter 1 basic sprite design and placement

- Character Idle Animation

- Weapon Icon and Health Bar (needs function)

Thank you for reading, and I can't wait to share more!



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solid song right here ngl, love the name of it too

Devlog Time! (04)

- Basic Movement Implemented (x-axis slide [YIPPEE!!])

*Bugs

- An odd bug where entering the Options menu now randomly removes sprite animation and accelerates player movement by noticeable amount (needs attention)

(Article for more)

Yippee!!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

so anyways

@Magnoentry33 is a Jolter to Watch and pixel artist in search of true freedom within you! Follow @Magnoentry33 before the quest ends on September 23 and you'll get Coins!

Devlog time!

I updated the main menu with some graphics and started on the Chapter 1 level design. Just tiling for now, and with an idle character animation, but we'll be setup soon for sure!

So far in development I have a baseline for a main menu with a start function, basic options including VSync, and a Quit function! It's not much but it's a start!

@Sauri1861 is a Jolter to Watch and pixel artist! Follow @Sauri1861 before the quest ends on September 16 and you'll get Coins!

Hospital trip was something, I was hooked up to IV and got a CT scan of my brain, they did it with contrast which feels so funky, anyways I'm back, they found nothing so we still dunno whats wrong with me....bleh ;w;