Next up
Devlogs 21#
The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.
Devlogs 16#
Showcase the bonus round that is inspire from the classic arcade game called Galaga, which appears after level 10. The second bonus round is included in the full version right after the 30th level.
#GJAsks what video game would you like to adapt into a movie? To me, it's a two-way tie between Star Fox and Metroid. While both can be better fleshed out as a series based on lore. However, both can be done as movies based on cinematic feel in both game.
Devlog 23#
Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.
My #ZeldaMemory started in 1989 with Zelda II: The Adventure of Link as the very first Zelda game that I ever play. What impress me at the time it introduce the game play premise of exploratory going from different scene mix with technique of combat.
Devlogs 17#
Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.
Devlogs 18#
Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.
#GJAsks what is my favorite character design which is Pac-man. Whether its origin was inspired by a pizza with one slice is true or not however, his simple shape of a circle with a slice mouth has been an efficient and memorable icon.
The #MostHyped about FNAF is celebrating the 10 years anniversary of game. For a game that I appreciate the premise of taking Chucky Cheese and turn it to a horror game is brilliant.
0 comments