Game
Star Blitz X - Demo

5 years ago

Devlogs 2#

We updated the asteroid belt that is animated in the background while included the scanlines shader for the bonus round and lighten the asteroid texture.




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Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.

#GJAsks what retro game do you want to be remade. For me it would be Gyruss the NES version. A 3D remake version that able to switch from fps to third person would enhance the experience similar to Star Fox for the SNES.

#GJAsks who is my favorite video game sidekick which is to me is Luigi. Overlooked of being the scaredy-cat of the two Mario's Bros. But is capable to hold his own in time of need just like is little big brother Mario.

Devlogs 19#

We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.

Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.

My #ZeldaMemory started in 1989 with Zelda II: The Adventure of Link as the very first Zelda game that I ever play. What impress me at the time it introduce the game play premise of exploratory going from different scene mix with technique of combat.

Devlog 28#

Installed the latest feature to the crosshair to where the reticles would open and close at the same time as you press the fire button. We are looking for feedback to the game and see if the crosshair is the right size or too small.

Devlogs 16#

Showcase the bonus round that is inspire from the classic arcade game called Galaga, which appears after level 10. The second bonus round is included in the full version right after the 30th level.

Devlog 22#

Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.

#DKC30 asked what is my favorite DKC memories. For me it was when the first time witness and appreciating a non CD rom 3d poly graphic format on a 16 bit hardware like the SNES, and listening aquatic ambience blew my mind of how good it sounded.