that code was made back in May of 2025 and I am proud of it >:3

Next up
So I did the math... True InkTale will be a 23 minute fight... Yeah, based on the playlist of music I made for it, it came to around that time so to anybody who plays it all the way through, especially in Hard Mode, good luck, you're gonna need it.
i have the habit of not planning ahead for anything game development wise (like, not planning any attack patterns or dialogue) and just end up going with the flow. but that usually works out for me.
Shanghaivania. Despite hating the game, i still play it because im to damn stubborn to quit something i have already started. i have improved though, ive had better runs that i didnt record.
Stronger Than You - but its a Sans Fan Game. really hard, that first half was not meant to be a no hit if you were wondering, it kinda just happened. game by @OneCJ
(again) play it here its fun: https://gamejolt.com/games/sty/967449
im still fighting Shanghaivania Ink.
it took me 2 hours to make this, at 10 and 11 at night, but i think it was worth it. took that long, because i had to perfectly hand cut every pixel, 5 times over because i didnt know if i wanted a background on the logo text (though decided against it.).
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
I just want to say it, I think it is pretty obvious what game I will continue to come back to... right? I make Undertale fan games after all.

















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