3 years ago

dialog system in development!! NOTE: everything here is likely not to be in the final game


I am modifying Peyton Burnham's (youtube) tutorial about branching dialog to fit to my game

Thanks for viewing!



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Fixed the lag by making the world smaller and making air not comprise of an object haha

I mean once I get normal generation in than pretty much only half of the world will be used

More work on the side project (Starting to turn into a main project )

Every tile here IS actually stored in an array

If anyone here knows/cares enough to know how to export and import an array without losing any data please let me know (you'll get a free

border

i think it looks epic

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

man who searched this up

also no this is not forged type "how to mathematically r" into google

A new quest celebrating Dead Pets Unleashed just entered your quest log!

Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

Early #screenshotsaturday

This is the little side project I mentioned on Mansion (Check it out by the by !! https://gamejolt.com/games/mansion/767986)

You are aware you have been drunk on battery acid for four months, correct

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

How to use conditionals (Branching lists) in Bitsy

(See article)