Game
Pocket Fighter EX

4 years ago

Did You Know? PFEX has a wiki! It contains information on move lists with detailed attack descriptions, and other info! It will be updated with all the latest info for the current version of the game.

[>] https://pocket-fighter-ex.fandom.com/wiki/Pocket_Fighter_EX_Wiki




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Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!

#ryu #streetfighter #streetfighter6    #pixelart

Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)

BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

Apparently you can soft-lock Mega Man & Bass

(I didn't save, so I'm cooked for this playthrough.)

Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman

You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!

#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)

Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)

On the off chance that the new #KOFXV character was Kasumi, I colored her KOFR2 sprite. That wasn't the case, but I figured I would share it anyway. #NGPC #KOF #NeoGeo

This tweet from a mutual got my optimization psychopathy going.

I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.

Details & Benchmark in reply!