"Discovery" made using FL Studio Mobile. Thinking about doing more with this one, but not quite sure yet. How does it sound so far?
Next up
This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.
"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!
Long video of a hovercar designed in Blender for "Project Hyperdrive", a game I'm preparing to make in the near future.
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
Updated version of my chiptune theme, let me know what you think
"Deep Space Chill"
There's something familiar in this tune... can't put a finger on it...
Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!
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