
Next up
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!
"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.
This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.
So my buddy and I are working on a new Co-Streaming idea - he plays World of Warcraft and I play music to soundtrack his game. We haven't officially started yet but the other night we finally worked out the technical kinks so stay tuned!
This is a WIP of DragonStar, my retro side scrolling arcade shooter. Play the browser version and get the Windows version on itch!
"Exospheric Groove ", a theme I made a few months back. Let me know what you think.
Short clip from our co-stream the other night. Teecurt is my buddy from college - every Tuesday night he's been streaming World of Warcraft while I play keys as the soundtrack to his game. Head on over to https://www.twitch.tv/danielezramusic to see the whole thing!
Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!
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