![](https://m.gjcdn.net/video-poster/900/34555216-hfqefshg-v4.webp)
Next up
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
"Deep Space Chill"
There's something familiar in this tune... can't put a finger on it...
This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.
Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!
Start the quest: http://gamejolt.com/#quest
Game Jolt has given out all of their free Steam keys!
Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!
Dev update: Skill Tech
All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!
"Exospheric Groove ", a theme I made a few months back. Let me know what you think.
Check out the @Euphoric_Brothers shop for exclusive Garten of Banban avatar frames, backgrounds, and stickers!
Nobody’s lonely thanks to them!
Collect 'em all at https://gamejolt.com/@Euphoric_Brothers/shop
"Annexed Factory", the music for the Toy Factory stage that will be going in NF. Music done by me using FL Studio Mobile. Art is AI generated using Google Gemini.
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