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Next up
This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.
Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
The first winner of our INAYAH Joltbux giveaway is @fuzzy_lol !
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Dev update: Skill Tech
All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!
"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.
"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!
How I handle my game's difficulty with one curve
This is a WIP of DragonStar, my retro side scrolling arcade shooter. Play the browser version and get the Windows version on itch!
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