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2
2 years ago

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning




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This is a WIP of DragonStar, my retro side scrolling arcade shooter. Play the browser version and get the Windows version on itch!

https://negastar.itch.io/dragonstar

Good evening! Got a game jam October 1-31 for all skill levels! Check out the details here: https://itch.io/jam/indie-arcade-jam-2025

"Deep Space Chill"

There's something familiar in this tune... can't put a finger on it...

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

"Annexed Factory", the music for the Toy Factory stage that will be going in NF. Music done by me using FL Studio Mobile. Art is AI generated using Google Gemini.

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.

Dev update: Skill Tech

All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!

Everything is Crab is the animal evolution roguelike.

Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.

Play the Next Fest demo: https://bit.ly/EverythingIsCrab

Complete EIC-inspired quests!

Update on NF:

ShopBot works great! Updates the cost of upgrades and recovery, and has 8 power ups that can be used during play! May update the cost of upgrades to make it more challenging by adding higher difficulties.