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2
2 months ago

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning




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Updated version of my chiptune theme, let me know what you think

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!

Dev update: Skill Tech

All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Long video of a hovercar designed in Blender for "Project Hyperdrive", a game I'm preparing to make in the near future.

A side project I'm working on, may use it in the main game at some point.

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

"Exospheric Groove ", a theme I made a few months back. Let me know what you think.