Next up
Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!
"Annexed Factory", the music for the Toy Factory stage that will be going in NF. Music done by me using FL Studio Mobile. Art is AI generated using Google Gemini.
"Deep Space Chill"
There's something familiar in this tune... can't put a finger on it...
Long video of a hovercar designed in Blender for "Project Hyperdrive", a game I'm preparing to make in the near future.
"Exospheric Groove ", a theme I made a few months back. Let me know what you think.
This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.
Dev update: Skill Tech
All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!
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