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4
9 months ago

"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!




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Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!

"Annexed Factory", the music for the Toy Factory stage that will be going in NF. Music done by me using FL Studio Mobile. Art is AI generated using Google Gemini.

"Deep Space Chill"

There's something familiar in this tune... can't put a finger on it...

I have composed this song!! What do you think?

Long video of a hovercar designed in Blender for "Project Hyperdrive", a game I'm preparing to make in the near future.

I made this song in honor of my recently dead cat. I composed it while I was crying with a lot of inner anxiety. The song is called "Lorca", which was the name of my poor kitten. I hope you like it...

"Exospheric Groove ", a theme I made a few months back. Let me know what you think.

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

I've composed this new song!! What do you think?

Dev update: Skill Tech

All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!