Game
Display Bytes

2 years ago

Display Bytes is NOW available as an early access. Build like a milli byte dataspace.

Volume one of the game and stay tuned for more volume packs coming soon.

#LCD #retro #news




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RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi

Re-Dev Log: 005

Five years till, giving TurboTime an original vinyl title instead in Namco's design reference nor a rom hackfrom the original.

Now to re-order the decal print to start with the live build.

#art #gamedevelopment #tobikomi

#DeadPetsAlbum

For the devil band in the underworld. More albums within they're arts.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#WorldFrogDay

New BayBie PWR toddler, suited in a frog PJ, this one is Kepper.

My game in 50 seconds #indiedev #Gamedev #steam

RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi

Take it to 95' before CD disc were transferred together.

I've created a new form of parkour in Weefager! What do you think?

They say there one PC with heavy software, but with one to know?

#MaximumLoad #PCMan #Valentine