Next up
Time will march on without you, even in battle. Use the global buffs characters get from certain times of the day to your advantage. It would be dangerous to go some places during specific times of the day so plan accordingly.
Sorry about being quiet all week. I pulled the trigger on working on the card minigame for Somewhen. It's a nice break from working on the main scenario and battle/town-building system(s).
Here's the footage of the bottom floor room transfer system, remade after my files got corrupted. (Also a sneak peek of some new renders, made in SFM) If you think some details should be changed, let me know in the comments. For now that'd be all, cya
New devlog. Battle stuff this time.
Gettin' myself a whole new debug room! ;)
You can summon townsfolk from the towns you build to aid in the fight! It's a little costly though... #screenshotsaturday #rpgmaker #madeinrpgmaker #gamdev #indiedev #somewhen
Woah chuck got a moveset [yeah uhh im not dead]
I will be attempting to convert all of my new poses into ones with smoother, subtle subpixel animation. I might even slow them down from this a bit further too. I'm really new to subpixel animation, but I think I'm starting to understand the basics.
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