Happy Thursday, and 2020!
It feels weird to do another update for this game after Christmas Nightmare became the newest one in the series, but there's a variety of fixes/changes I've been wanting to do anyway, so I took this opportunity to do that, and add some more silliness to the game.
The main features of this update include 2 new modifiers; One which gives you permanent slippery (ice) movement, and another which... Badly translates most in game text, for silly fun, using a text obfuscator! (Translating English between various languages, then back to English, in a barely sense-making way)
I love such mods for games like Dark Souls, and while Dragon Dreams doesn't have all THAT much text in it, a friend requested it, and I wanted to do it anyway, so here it is.
There should be a similar update coming for Dragon Dreams: Christmas Nightmare in the near future too, including the same 2 new modifiers, and some minor fixes/changes. Perhaps in mid-February.
Anyway, full patch notes are below if you want to see all the changes in this update.
Game on, folks!
.
.
.
.
.
Additions:
- ADDED NEW MODIFIER: Slippery (Movement will be as if you are always walking on ice.)
- ADDED NEW MODIFIER: Poorly Translated (Turns most text into nonsense, badly translated by a text obfuscator.)
- Added shortcut key information to inventory screen.
- Added extra dialogue to shops when fully upgraded, or using Magic Mode modifier.
- Added new information to Save Shrine for No Revival and HARDCORE modifiers.
- Added more colour to the item pickup texts.
Changes:
- Changed "World of Darkness" modifier name to just "Darkness", to make space in the Modifiers menu.
- Blocked access to the pots in town during randomisation, to prevent item stealing.
- Changed "Astera Wetlands" sign.
- Made enemies unable to act or hurt you when they have 0 HP.
Fixes:
- Hopefully stopped item randomiser from causing some items to be unreachable.
- Fixed being able to attack behind or to your sides during screen transition.
- Fixed Mimics turning invisible if there are multiple of the same type on screen.
- Other small fixes/changes.
0 comments