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Gaz'Z - A Way Out

1 month ago

[Drawing Time]

At this time, I'm working on the storyboard for the [Side Story 01] cinematic




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And another year to setup the Quarantine Area 02

Hey hey! still sharing my early access demo for those who like #zombie / #survival / #action / #rpg /#adventure game (the game is still under dev, so let's say, it is to get feedback from the community)

Get free demo here https://gamejolt.com/games/gazz_a_way_out/1017777

I have already shared with you some screenshots on the evolution of the project, but through this video, you will see how much the game has evolved over the last 7 years

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Minimum System Requirements and Recommended System Configuration

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Free PC Demo here : https://gamejolt.com/games/gazz_a_way_out/1017777

2021>2025 here it is, my 1st early access demo so follow and share if you like what i am doing

(if you've never played that kind of game before, make sure you master the Tutorial part first)

Let me share with you the evolution of the game from 2017 to date!

This 2025 version [Gaz'Z- A Way Out] is the Unity3D remake of the two 1st prototypes made with Game Maker Studio, with lots of improvement, lots of work, and lots of imagination

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Gaz'Z - A Way Out

Quarantine Area 01 / Level Design

It tooks me a whole year to setup the level correctly, placing one by one all of the object in the scene according to the GDD this includes at the same time to setup all the game logics