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Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all

This summer I made this custom textmode artwork for the next issue of Immersion, it will illustrate an article about robotic creatures. Used a custom tool I hid on my website here https://adelfaure.net/tools/liblab/ (it's a mess). Btw I'm open for work/commissions !

Finally found a way to make slopes!

I added 14 special characters with lines of different heights to the font. They are replaced during rendering according to the rounding of the Y coordinate of their "sprite" (one character large road segment)

This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Making a simple textmode platformer while working on The Wind through the Wheels engine. Don't know if I'll add lot of content but its fun to do https://adelfaure.net/lab/platformer/

having fun with a randomizing function

A new quest celebrating Dead Pets Unleashed just entered your quest log!

Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

Been some working on ASCII UI. That was hard x), specially the input range ! As balance I had lot of fun making an "7 segment display font". Hopefully I will be able to be more into gameplay with theses elements