Game
Dungeon Paths
4 years ago

DUNGEON PATHS August updates! #gamedev #indiegamedev #unity3d


This is what I got up to in August:

  • Placeholder animations for the Assassin

  • Finished the Assassin UI system, so I now have a system that when triggered goes into slowmo, allows the player to target specific bodyparts of enemies nearby, switch attacks if more than one attack is available, triggers an attack, moves into position, plays an attack animation and does damage to the enemy

  • All of the above is linked to the skill point chaining that checks how many skill points each attack uses, and updates the UI when highlighted and when used

    mage_firelight.jpg
  • Also did some work on the Mage, adding a new 'fire lighting' ability and made it so that some attacks can be "rapid-fire" i.e. the game remembers the previous spell cast, and a quick double-click casts it again without the player having to go through the full casting process

All in all I'm pretty happy that the Assassin attack system is almost done, meaning I can start tweaking the timing and animations to get it flowing a bit more nicely.

This month I'm working on the Barbarian, getting his combo system up and running, as well as having a think about level design now that I have most of the players' abilities nailed down.

Tony.



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My last few months of work...

August #gamedev update 01 - in-game UI setup!

#indiegame #unity3d

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Just started on some quick lighting tests - first image is unlit for reference

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Just roughly blocking out the start area of the game as a test piece for both the level design and game design parts of the process.

This is the first room, with three ways forward. Now, why would that be... hmm :)

DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d

@balmut is a Jolter to Watch! They post great game dev updates! Follow them before the quest ends on October 15 and you'll get Coins!

Well hello!

This is the first devlog for Demon Detective, and I'll be doing a (usually) weekly article to let you know about my progress.

But for now "Hi!" and I'll see you around :)