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This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.
Experimenting with ambience. Tell me what you think.
Every old 2D version of Shady
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
I want you guys to know that after The Horrors, I will still make games in the Recursive universe, and I already have at least two more planned.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
Since I haven't shown it enough with the banner, thumbnail, and media, here is the new logo. Fun fact, it's actually based off of the logo for Shady's from a few years ago.
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
Remnant Shady
Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.





















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