Every corner holds a secret! Exploring the rooftops and the Metal Tower is about uncovering hidden stories, rare treasures, and unique rewards. The thrill of discovery awaits! #indiegame
Next up
Reworking the UI. Going for a different style but the layout will mostly be the same. I think the new style fits the game so much better. Before (brown shades) and after (dark colors with vibrant buttons) #indiegame #gamedev
Witness the evolution of the slime enemy. What started as a simple blob has turned into a small army of slimy creatures.
I am excited to announce an experimental partnership with the designer from 16BitNights, who saw potential in my project, Desolated District.
Through this collaboration, he will be contributing to marketing and environment storytelling. #gamedev
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
In survival, resources are the key to thriving. Every item you gather takes you one step closer to conquering the desolation. #gamedev
Do you like parkour? #indiegame #gamedev
Seal Island Intro! For #ScreenshotSaturday!
Meet the Hoarder Slug! This new creature can be found on the rooftops in it's own nest. Be careful, they get scared easily!











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