Game
The 8 Sins New Hell Order

4 years ago

Expanding mechanics of creatures stances by adding:

- skills that allow using one of them;

- animation and icons to show what stance was used;

- knockout effect if player use right one against other (target get a penalty to stats).




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Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.

Also, some concepts for the incoming major update.

The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.

But before, some small updates for improving A.I.

Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.

Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.

Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.

Demo V 0.2.0 is available!

Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.

In short:

- new model of the protagonist in-game;

- presenting contraptions

- the story will be told through comic

I making Stream as a part of Steam Next! You can take a look, chat and have fun!

https://steamcommunity.com/broadcast/watch/76561198043817865

A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!