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15
Game
JICE
1 year ago

Experimenting with player sounds! Added some rough footsteps, impact sounds and whooshes. Makes the game feel more alive already




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Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

Wire now can grab enemies, to make it easier to shoot them up close!

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

Watch out! Too late.. It's always fun when enemies can deal friendly fire to each other

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.