Next up
DISRESPECT YOUR SURROUNDINGS
and be rewarded with items
So I managed to include the nose in the first sprite, but it came out kind of awkward in the second sprite. Does anyone have suggestions on how to improve it?
We got taunts! Not as many as the original unity build, but still
As a reminder, this version of Cobalt Moon has been cancelled. You can follow updates on the new version here: https://gamejolt.com/games/cobaltmoon/843959
Just got the second dungeon done. Here's a little Sneak Peek
Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference
What does this spooky castle have in store? I guess only time will tell.
Also today marks one month since I started development. Honestly it's a credit to RPG Maker MV that I'm so close to being done.
Here's the new mission select screen! Featuring sprite Akio. His posture has not improved
Optional area is "done" but I haven't sent it for testing...or finished testing it myself. It's hard.
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