I don't know what particularly made me want to do this, but this is an entirely new rendering pipeline.
Next up
Auto Exposure Test.
There is some really hardcore processing power going into this, my brain and computer are both suffering.
--NOTE: I'm switching the format up, I think my previous format was a little too weird for me to keep doing--
I decided to give HNDIM a graphical overhaul! Tell me what you think. Should I keep it?
--PS: Sorry for the weird cropping--
UPDATE:
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
Currently in the process of retargeting animations to this new skeleton.
FINAL LIGHTING SETTINGS FOR LEVEL 0
So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.
ANIMATION TEST
INVENTORY TEST HUD:
PS: Sorry for lag mid video
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