Game
Don't Fall Through

6 months ago

GRAPHICAL CHANGE?


I don't know what particularly made me want to do this, but this is an entirely new rendering pipeline.



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Auto Exposure Test.

There is some really hardcore processing power going into this, my brain and computer are both suffering.

--NOTE: I'm switching the format up, I think my previous format was a little too weird for me to keep doing--

I decided to give HNDIM a graphical overhaul! Tell me what you think. Should I keep it?

--PS: Sorry for the weird cropping--

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.

Currently in the process of retargeting animations to this new skeleton.

FINAL LIGHTING SETTINGS FOR LEVEL 0

So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.

ANIMATION TEST

INVENTORY TEST HUD:

PS: Sorry for lag mid video