I don't know what particularly made me want to do this, but this is an entirely new rendering pipeline.
Next up
I don't think that counts as walking.
It's a feature, not a bug.
Third Floor recreation using brush tool.
FINAL LIGHTING SETTINGS FOR LEVEL 0
There is some really hardcore processing power going into this, my brain and computer are both suffering.
SillyRun.gif
PS: Not just a meme post, this is a WIP animation based on the HN2 animations
UPDATE:
Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
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