I don't know what particularly made me want to do this, but this is an entirely new rendering pipeline.
Next up
This explains how development is going:
I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.
UPDATE:
Fixed the eyes.
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
GENERATION:
Realistic eyes on these models actually look kind of eerie.
FINAL LIGHTING SETTINGS FOR LEVEL 0
Texture changes.
There is some really hardcore processing power going into this, my brain and computer are both suffering.
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