I don't know what particularly made me want to do this, but this is an entirely new rendering pipeline.
Next up
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
GENERATION:
UPDATE:
This explains how development is going:
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
Think I might have made an ARG by accident
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
A little bit of a lag fest never hurt anybody. (I hope)
There is some really hardcore processing power going into this, my brain and computer are both suffering.
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