Next up
--NOTE: I'm switching the format up, I think my previous format was a little too weird for me to keep doing--
I decided to give HNDIM a graphical overhaul! Tell me what you think. Should I keep it?
--PS: Sorry for the weird cropping--
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
CHASE MUSIC:
GRAPHICAL CHANGE?
The old textures, for the landscape, were meant to be replaced; they usually had odd resolutions and I didn't like how all of them had to use the same normal maps so, I replaced them with 2K variants as they looked a whole lot better. Had to repost, Sorry
GENERATION:
So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.
FINAL LIGHTING SETTINGS FOR LEVEL 0
Auto Exposure Test.
INVENTORY TEST HUD:
PS: Sorry for lag mid video
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