
Next up
UPDATE:
FINAL LIGHTING SETTINGS FOR LEVEL 0
Untitled Voxel Project 01
Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
GRAPHICAL CHANGE?
A little bit of a lag fest never hurt anybody. (I hope)
I don't think that counts as walking.
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
SillyRun.gif
PS: Not just a meme post, this is a WIP animation based on the HN2 animations
1 comment