Next up
Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.
Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.
Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!
Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.
New screenshot for the end of level 2.
Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!
New shot for DIRE. Happy screenshot Saturday.
This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
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