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51
Game
God's Tear
5 years ago

Finally got around to adding enemies...although they're more of a target dummy for now. Also, I used particle systems for the hit VFX, which is a new for me, as I was so used to using animated sprites for these things! #madewithunity




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Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday

I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev

Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear

Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity

Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity

Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.

Concept design for the Dark Forest level. #gamedev

Here's a chart of all enemies in Gnome More War. Unless marked, all enemies are unlockable in the Switch, Android, and Gamejolt(PC) versions. #gamedev #pixelart

Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?

Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.