
Finally got around to adding enemies...although they're more of a target dummy for now. Also, I used particle systems for the hit VFX, which is a new for me, as I was so used to using animated sprites for these things! #madewithunity
Next up
Using Unity's Timeline tool, I added short cutscenes to tell the story of the game. I don't know why the music gets cut off though. This only happens when I use Unity Recorder but in actual it's fine. #gamedev #madewithunity #screenshotsaturday
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
Gameplay footage of Eggo City. #gamedev #screenshotsaturday
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming
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