Game
Our Great War

7 years ago

First pass at our main character with rigging. The rig will adhere to the UE4 mannequin skeleton so I can take advantage of marketplace animations and other assets. I'll still be doing a lot of animations though.




0 comments

Loading...

Next up

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Maybe not enough various in the death animations?

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

We're still working on the Gewehr 1898 German rifle: adding more detail, UV unwrapping the mesh to apply texture via a texture painting app, then baking it all into the final game asset. Since this is so close to the camera, the quality needs to be high.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Testing enemy AI is complex and visual debugging and feedback is an integral step to figure out what's going on in real time. Thanks to our AI programmer James on getting the enemy AI in.

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!