Game
Our Great War

6 years ago

First pass at our main character with rigging. The rig will adhere to the UE4 mannequin skeleton so I can take advantage of marketplace animations and other assets. I'll still be doing a lot of animations though.




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I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Maybe not enough various in the death animations?

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Animated with the Lee-Enfield rifle. Almost ready to put this into the game so we can remove the default hand. It's not 100% but beats the robot hand. Let me know what you think!

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Testing enemy AI is complex and visual debugging and feedback is an integral step to figure out what's going on in real time. Thanks to our AI programmer James on getting the enemy AI in.