Game
Our Great War

6 years ago

First pass at our main character with rigging. The rig will adhere to the UE4 mannequin skeleton so I can take advantage of marketplace animations and other assets. I'll still be doing a lot of animations though.




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Maybe not enough various in the death animations?

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Idle animation is almost done. I made the bones visible so you can see how each one has to move in a particular way to make the whole body move. We then blend these animations in with other ones, such as walk/run, look up and more.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

First pass at the German Mauser 1898, one of the common rifles used early in World War 1. This is a step towards creating our German soldier. We have the AI, now part of the rifle. Next will be modeling and animating the soldier.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.