Next up
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Animating a few variations of the death animation.
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
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Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
New animation I made for the transition between attention and aiming.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.











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