Game
Our Brotherly War

3 years ago

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!




0 comments

Loading...

Next up

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

Animating a few variations of the death animation.

Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Our 2024 Advent Calendar has opened! Day 20: @MarcDWyz is a great Creator who develops fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.