Game
Our Brotherly War

4 years ago

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!




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Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Maybe not enough various in the death animations?

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Animating a few variations of the death animation.

New animation I made for the transition between attention and aiming.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.