
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
Next up
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop
Snag a new avatar frame and a sticker pack or two!
Remember, every purchase supports our creators and our community!
Support creators, shop on Game Jolt! #broadcast
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
This week's Fan Art Friday celebrates #CronosNewDawn
Accept the quest in your quest log to get started.
GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam
Animating a few variations of the death animation.
0 comments