Game
Our Great War

5 years ago

Testing enemy AI is complex and visual debugging and feedback is an integral step to figure out what's going on in real time. Thanks to our AI programmer James on getting the enemy AI in.




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Animated with the Lee-Enfield rifle. Almost ready to put this into the game so we can remove the default hand. It's not 100% but beats the robot hand. Let me know what you think!

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.

Maybe not enough various in the death animations?