Top down gameplay (duh)
Had to design 32 different frames for Henry, thank goodness that's done
Mobile controls for top - down mode
Collectibles (Hour Fragments) that will affect the game later on
An info panel that gives descriptions of the characters in play + their weapons, as well as additional stuff (such as the number of Hour Fragments you collected)
Unlike in side - scrolling mode, top - down interacts with items automatically upon touching them, rather than requiring you to press the up arrow / interact button

Next up
At last. After almost 10 months, we're done.
The final Extra Mode update has been released. With that, the full game is finally complete! Try it out yourself on the game page!
Read article for more information!
WIP pause menu design. Pretty proud of how it's turning out! 🙏
(+ comparison w/ my previous game)
(++ game page reveal! Future dev posts will go here.)
...okay then 🤷♂️
Henry Stickmin - Henry Stickmin Series
PE Sketchbook #4:
I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
https://gamejolt.com/games/thsmcle/961264
Hey, people! Thanks again for playing proEPILOGUE! If you enjoyed it, check out the development of THIS game! It's a full-on remake of the original pentalogy and you can pitch your ideas while it's being made ;)
The revamped introduction scene! Honestly, a decent improvement from the 2021 version XD
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
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