Top down gameplay (duh)
Had to design 32 different frames for Henry, thank goodness that's done
Mobile controls for top - down mode
Collectibles (Hour Fragments) that will affect the game later on
An info panel that gives descriptions of the characters in play + their weapons, as well as additional stuff (such as the number of Hour Fragments you collected)
Unlike in side - scrolling mode, top - down interacts with items automatically upon touching them, rather than requiring you to press the up arrow / interact button
Next up
At last. After almost 10 months, we're done.
The final Extra Mode update has been released. With that, the full game is finally complete! Try it out yourself on the game page!
Read article for more information!
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
Animated it 🙏
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
BRO 😳😳😳
400 PLAYS 🤯🤯🤯
THANK YOU GUYS 😭😭😭
Green Light is now complete!!!!
The game has recieved 3 new modes, level storing and saving, and much more!
Have fun! :D
Henry Stickmin - Henry Stickmin Series
PE Sketchbook #3:
Today we have, uh... Henry scanning the area, and... Fedora being very in - character.
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