1 year ago

Fixed Building rotation! I've got it set to the "Cancel" button, and with the previous bug it wasn't working right. Not all buildings can be rotated, but things like the Firework Launcher can!

#gameDev #indieGames #pixelArt #goblins #farming #rpg




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Happy Sunday everyone! I hope you are all well!

I'm off to lunch at the parents. Since I got decent sleep maybe I'll get more gameDev done when I get back. Really wanna do some work on Buttons so I can start making some Cave/Ruins/Underground variants.

Added the Pathfinding Collision Grid for the Caves and Underground so the Creatures I eventually add wont walk through walls. Odd bug at the end where Bombs chain destroyed a wall?? Maybe the "for loops" are going the wrong way?

MUSHROOM MUSHROOM

Congratulations to @thecatamites , Tommy Tone, and @garmentdistrict for winning The Nuovo Award at GDC 2024 with Anthology of the Killer!

You can play 9 "of the Killer" games RIGHT NOW at https://gamejolt.com/@garmentdistrict/games

I'm still not appreciating how fast you people are advancing time HOW. HOW IS IT SUNDAY ALREADY!?!?

Fixed the Buttons so they only trigger on step once, resetting once you step off.

Our Intergalactic Party was out of this world!

This video is the next best thing to having been there.

Proof of Concept for my Building Code and Systems working in the Caves and Underground.

Button + Door.

I need to disable the Button menu, and add some delay to receiving a new input so Doors don't constantly flap, but it's all working as expected!

OK! Got Spiked Gates drawn and set up. Next is just figuring out the best way to plan out my Underground Rooms. Main issue is tiles are 2x the size of the smallest Device, so I need to 2x grid I make them from...

Gift to @primitive_pea_shooter for being one of the first to support me (the first one in fact)

Got VERY basic Underground Ruin rooms set up. I can have different designs and assign buttons randomly to Devices like Spiked Gates and have random loot in Chests!