2 years ago

Fixed my Array Order Load bug!


I realise that if I change the order of the entries in the Building array (as they appear in the Build Menu) it breaks the Save Loading of the buildings.

This is because my Load code "Re-builds" the building as if the player made it, so when the game Saves it stores the place you'd be in the building array then the Load uses that to get the correct data, so if I rearrange between a save and a load it wont find the correct building.

SO! I'm now storing the building type (name) and feeding that into a ds_map to return a value, that value is a Macro e.g "FURNACE" = 3; which I use when populating the building array. Now instead of rearranging the array manually I just change the Macro number for the relevant value and that does it automatically!

Didn't work the first time though...forgot something XD



0 comments

Loading...

Next up

Happy GOBtober, and happy birth month everyone! I hope you're all doing well!

Here's what I got done in September!

Original post here: https://www.patreon.com/posts/138550640

Anyone else suddenly craving cheese pizza???

Testing out some shaders for lava tiles.

Still like 200 cards i need so i did another 10 pull and got nothing fancy that I didnt already have

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)

NooooooOooOoOoo the army of rotten eggs grows

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

oh no!

Had to do a rework of draw ground code, and sort out a patch for existing save files to deal with this issue.