Next up
Working on a new Fight mechanic, far from finish but i wanted to lean away from rng and make it more skill based.
Small update, realized that the dash blur wasnt working. Heres a screenshot of how it currently looks.
*slowly* adding multiplayer. This is just a testing ground, but it took me like 15 hours straight to get to this point. Still buggy... But its progress!
Eepy (v2)
while the player sprites are like mostly place holder, (imo needs touchups by someone experienced :] ) This is good progress to what i vision this game being. The tile art is official
just a concept
Toying around with a different art style
Made a working news feed! Just place holder stuff for now. (It uses my public github repo to get the sprite and text)
What a cool statue
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