Next up
*slowly* adding multiplayer. This is just a testing ground, but it took me like 15 hours straight to get to this point. Still buggy... But its progress!
Working on a new Fight mechanic, far from finish but i wanted to lean away from rng and make it more skill based.
Toying around with a different art style
fixed player desync! Lets gooo
eepy
while the player sprites are like mostly place holder, (imo needs touchups by someone experienced :] ) This is good progress to what i vision this game being. The tile art is official
i might plan on posting test footage soon of me working on cutscenes and stuff :] Just prototypes
Small update, realized that the dash blur wasnt working. Heres a screenshot of how it currently looks.
Made some progress this week, i cant wait to make more! I'll leave a lil dev log of my progress and stuff.
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